![]() ![]() Music level adjusts after you exit the menu and may not play at the selected level, especially when going between Off and a volume level. To reach either end, you must go through the different speeds. In the final version, you cannot loop from Slowest to Fastest and back. Game Speed, Mouse Scroll and Key Scroll all loop around when selecting these. Messages can be entered after hitting ENTER, including the use of cheat codes. Messages cannot be entered after hitting ENTER. Race-specific corpses are properly used during the 2nd frame of decomposition. This appears to have been fixed for the final version.Īll corpses appear as Orc bodies during the 2nd frame of decomposition. Player AI has a difficult time acquiring a player's proper target the units have a tendency to go for whatever is closest to them, rather than a specific target. The Peasants / Peons will collect 3100 gold.Īll gold mines are rounded to the nearest 100, making this a non-issue. ![]() For instance, the closest mine in the first mission (both races) has 3072 gold inside. It appears as a small flame when the damage is under 50% and a large flame when 50%+.Īny amount of gold collected from a mine is rounded up to 100. There is only one burning animation.Ī building starts burning when it takes 25%+ damage. Units can be cancelled anytime during the training process.Ī building starts burning when it takes 25%+ damage. Units cannot be cancelled once training commences. This was fixed in all subsequent versions. Final version 1.12 was released November 3rd, 1994.ĭemo version 1.00 would produce a memory error upon exiting the game. This was fixed by Demo version 1.12.ĭemo version 1.12 was released after the final version (1.12) was and is the most common version found on the net. Only 4 demo versions appear to have been released:ĭemo versions 1.00, 1.01 and 1.01 Interplay all use a different timing method that is far more sensitive to faster computers, even DOS emulators. ![]()
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